![]() ![]() ![]() Fixed also potential unbuildable transport ships which could make a campaign battle unloadable. Fixed a remaining issue of formations (when a ship had to re-order it did not try to evade effectively enough). Updated Repaired version with the following: Various other minor fixes and improvements. Fixed more issues of the shipbuilding interface, resulting in false positive errors (overweights, invalid barbettes etc.). This fix will greatly affect the campaign balance as major offensives will no longer become so overpowered when a Major Nation conquers some large provinces. Now the Home Population of conquered provinces will not join the conqueror (this was actually an inconsistency which was now fixed). Shell ballistics adjustments and improvements. Weather and Daytime can now properly be stored in saved battles. Improved the weather system visuals in all aspects. The ships should maintain a line much more coherently and efficiently and not zig zag. Fixed some old and major problems of the formations. We are very glad to announce a new update with very important fixes and improvements. ![]() Fixed some text localization issues in the Technology research window, which caused different text ids or no text to appear.Ships have a more consistent acceleration, and maneuver better.Shell dispersion and Gun aiming optimizations.Fixed an old problem of auto-design which could result in accepting and validating inferior ships, when there were more than 5x failed attempts.Fixed weather transition issues, making ships to tremble or cause too frequent night, evening and morning battles.Fixed remaining formation problems: Fixed Abreast formation that was not working properly, and ships which were prone to come too close to each other keep an effective safe distance.Furthermore, ships behind smoke screens can become completely hidden, depending on their surface visibility, the detection technology of enemies, and the direction of the smoke screen. It will be harder to hit them but now ships will not be completely defenseless against low detectability ships when visibility is very low. Finalized the spotting system mechanics: Now the ships which are out of spotting range can be revealed when they shoot, with a probability.We present another update which finalizes the spotting system and also improves other aspects of the game. ![]()
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